In this example of unfinished work, awaiting a 3rd and final Design, Art, & VFX pass - the player is presented with this "wow moment" view upon entering the room of the iconinc Space Jockey. Having just taken an elevator up from the cavernous egg chamber below, the player is presentd with an opportunity to appreciate the revealation before a brief combat scenario takes place. Late design changes negated this impact.

In this overview of the Space Jockey Room, I designed the play space around the scenario of a Weyland Yutani research team having set up. The game play picks up as in the egg chamber previously with the player combating WY Mercenaries arriving on the scene from an opposite point of entry and and taking up firing positions around two levels of navigatable play space offering 360* views around the Space Jockey.