This scene shows the two levels of game play and cover I designed and initialy lit through the tunnel. Xeno carcusses lining the play space present the idea of a continuous threat to Weyland Yutani and the player. Collapsed rock and a damaged catwalk pesent a flanking path through the pourous walls of the tunnel. I took artistic liberties to illuminate the path with phosphorescent like rock formations.

In this screenshot is an example of the game play I scripted. Lying out the pathing for both humans, and Xenos able to navigate the walls and ceilings Also utilizing cover systems for the human AI, jumping abilities for the Xenos, spawn points, blocking volumes, and trigger volumes.