As the principle Level Designer on the ALIENS E3 Demo, this scene is a breakdown of elements of work I was involved with in scripting the game play and events introducing the player to "Hadleys Hope", and two classes of Xenomorphs. Creating the layout of the exterior, design of the Engineering room, and supplying Art team with machinery references. Developed the first pass of Set Decorating and lighting cues.

In this scene from the ALIENS E3 Demo, I designed and created the Engineering & Maintenance Room, its connecting corridors, and the "ALIENS" service tunnel beneath. Working with the Lead team I assisted with the development of the Game Play and events. I provided the game play and event scripting. Another LD assisted with final placement of canned animations and the Matinee of the "Lights Out" scene.