In this scene of the E3 Demo I worked with the Creative Lead to design and develope the Garage Bay, following the scenario of a group of Marines preparing to do battle. I offered a slight change in early combat game play resulting in a better composition of the attacking Xeno swarm against the far wall. While a few Xenos attacked, I scripted others to disappear into vents and shadows to give the illusion of a larger fight.

In this example of unfinished work through two passes of Design and Art, I created this excavated tunnel and scripted game play. Player enters through a breach in an adjoing cavern wall in time to see automated turrets firing on Xenos. As player enters he is presented with combat against WY Mercenaries. Player discovers an opportunity to flank the enemy in the pourous walls. Scene was cut due to Script changes.