BATTLEFIELD 2: Special Forces - Warlord; A screen of the Warlord's Palace I blocked out, modeling in MAYA for game play. Following the researched look and required game play set by the Lead Designer. Later given to the Art Team to create and polish the end resulting play asset.

BATTLEFIELD 2: Special Forces - Warlord; An exploded view of the interior play space elements I blocked out and modeled, as the assets were broken up so as to reduce the draw calls from different sight lines of the map.