After graduating from the Art Institue of Pittsburgh in 1983 with an Associates Degree in Visual Communications, I started my first job in publishing. Before computers entered the scene, when we were still using T-squares and triangles on a drawing board. Started as a layout artist and drawing illustrations for articles. Within a year I was designing the advertising content and also writing a music column. An important event in my life occured around this time. Watching the first "TRON" film, I was in awe of the moving graphics of the light bikes and the recognizer, etc. It was at that moment I knew I wanted to do that someday. Creating animated graphics within an imaginative world and bringing it to life beyond the static display of color and light.

Early in my career as an Art Director I was designing promotional material for a customer whom was introducing a newly developed computer graphics system called 'Scitex', to their line up of graphic art services. While working with their department lead we spoke on my interests in pursuing computer graphics as a career goal. Upon completing his promotional project, he hired me on to become part of his new computer graphics team. And thus it was here I began to work with computers and ever evolving software to layout graphics, advertising, package design, photo retouching and everything in between.

By 1998 I was very familiar with Photoshop, Quark, Freehand, and Illustrator softwares. But I still had that desire in my mind to do more with computer graphics as those I had seen in the movies. Game Consoles were introducing some really amazing graphics in video games at that time as well. It was a really exciting time for 3D animation and content creation in films and gaming. It seemed now or never. So in 1999 I left behind my comfortable existance and career in that of advertising and design. I sold my house and packed up my belongings, moved to Toronto and went back to College to learn 3D software applications.

Upon receiving my Certificate of Completion from Centennial College in Toronto Canada, I was excited to get started. So I set out with my student demo reel, on VHS, and began my job search. Confident that my time and effort I put forth in my dedication to my new craft would win over all who viewed my student work. Well, that took a little time. Seemed there were a lot of us new students anxious to show off our talents. But I pushed forward and soon my attention to detail within my body of work did make impressions. I was hired on at a small studio working on the first XBOX 'Shrek" game as a launch title. Three months after starting there, the studio was bought by DICE. Where I was soon to be working on their well received 'Battlefield' series of titles. Thus was my beginnings as a 3D Artist and Level Designer in video games.

Early Years

Reflecting back through the years of my varied interests in artistic and design endeavors, I tried to find a point in time that I could relate to as the point in my life to which I can attribute my beginnings as an artist. Or what I could consider the influence of my interests in design. I've always credited my High School Art Teacher as the influentual person in guiding me to my decision to continue studying art and design upon graduating high school.

I was a student of art all through my high school years. Yet even before that I can remember being active in some sort of art or design oriented activities growing up. I was an avid model builder as a child. Everything from cars to military vehicles and tall ships. I went beyond just building the plastic models. I would experiment with different pieces from different model kits to see what I could create. I would build dioramas, small environments, to place the models within. Going so far sometimes to even damage the models, or melting areas and blackening it with a match to create a look of battle damage to a tank. Or crash damage to a race car on the track. Mom didn't like me burning my models in the house. Go figure.

At tens years old I received my first HO Train set for Christmas. While it was fun to operate the train and railcars as they went around in a circle, I wasn't satisfied. So I set up a small table in the basement and started building a model railroad layout. First creating a town for the train to go through. Then over time building up a railroad depot and switching yard. Then came farms and fields and forests and animals and so on. By the time I left for college I had amassed an 80 square foot model railroad layout to play in. One day when I have the time and the room I think I'd like to start model railroading again and creating another playground to play in.

I quickly found my niche while studying the 3D creation and manipulation of polygons and nurbs. I loved to create detailed objects and set pieces and bring life to elements within a larger environment. I wanted to be able to tell a story within a world I've created. Creating atmosphere through the dynamic animations of mechanics and light. Ever so much like I did as a child growing up while operating my model trains, running them along the rails. Bellowing steam and blowing whistles, while lights flashed at crossing gates in the towns within the world I had imagined and created for them. My transition from a 3D Environment Artist to Level Designer seemed only natural.