SECTION 8: Hornets Nest -
In this first of two thumbnails is a screenshot of the working file showing the beginnings of the development of the central Control Point. Using UE3's BSP (green grid), I blocked out the saucer shaped structure, it's interior play space, and the 2nd level walkway leading to the tower housing a lift and collective catwalks meeting in the middle. This is in a play test ready state.

SECTION 8: Hornets Nest -
In this second thumbnail is the finished art asset provided by the Environment Artist team following my blockout above. I redesigned the interior game play space and it was moved from the upper saucer shape to the lower supporting column for sake of time.