SECTION 8: Hornets Nest -
In this first of two thumbnails is a screenshot of the working file in it's early development of the game play I blocked out for one of the three Control Points. It offers both the defenders and the attacking players verticle levels of game play and approach options within a confined space to and from the Control Point. Including a working lift with cover attached.

SECTION 8: Hornets Nest -
In this shot is featured the finished work provided by the EA team. Along with recreating the BSP I blocked out, Art followed up with a set dec'ng pass adding the camoflage netting and other details.