SECTION 8: Edge of Oasis -
In this Multi Player map the screenshot shows the base I created, encompassing one of the two Control Points beginning to take shape. The location of the Control Point within the structure can be seen as shown by the NO. 2 within the diamond icon. The surface and underground pathways were converted to static mesh, textured and replaced by the Environment Art team.

SECTION 8: Edge of Oasis -
Shown in this thumbnail is the final polished and shipped environment closely resembling the layout I designed. The base structure's BSP exterior was presented to a Concept Artist who came up with the look of the final piece and built by the EA team. The interior play space containing the Control Point was converted from my BSP to static mesh, polished and replaced.