SECTION 8: Edge of Oasis -
A screen shot early in the development of the interior play space I designed containing the Control Point. The space offers multi platforms of cover and is approached by a corridor on either side. As well as from above. The doorways leading in are spaced apart and of two sizes allowing the large Heavy Mech through one, and the out gunned foot soldier an escape though the smaller one.

SECTION 8: Edge of Oasis -
A screen shot of the completed and polished environment as blocked out in the thumbnail above. Often was the case as I blocked out the levels was to use existing assets to design and create the environment within the critical path of the player. EA later followed up adding supportive details.