SECTION 8: Edge of Oasis -
A view of the upper landing looking down on the Control Point. Attacking players had the advantage here, but defenders also had the element of surprise when jumping down from above upon those hacking the CP. Access was gained through the corridor at the end leading to the main bay, or by jetpacking up from below.

SECTION 8: Edge of Oasis -
The long sightline along the length of the bridge between Control Points was necessary but created some performance issues. Heavy culling of assets and alternate player navagation along the catwalks under the bridge helped. Along with directing the heaviest concentration of fighting indoors contributed to reducing the player's GPU and meeting overall performance expectations.