TUROK: Down and Out -
Following the script synopsis and concept art, I designed and blocked out the levels both preceding and following the boss battle. I was also responsible for the initial kismet scripting of the game's pick ups & enemy spawns, also environment events. Following up my efforts were the Art team to set dec' the final look, and the LD I was teamed with to polish the game play scripting.

TUROK: Down and Out -
This video showcases the event I designed and scripted of a tremor causing a roof and bridge collapse. Upon activating it, the player had to be quick about getting across the collapsing bridge or he would fall to his death along with the bridge beneath him. I like to give the player a full experience, so as he turns to look back from where he came, he would see an after quake and the remaining length of bridge fall away.